Tiki Curse
Trap Continuous

Tiki Curse

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Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.




 
 
AI Power Analysis
UtilityConfidence: Medium
51± 6/ 100
Power Score
Intrinsic 51
Deck 52

Tiki Curse — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 52 · Meta: provisional
  • Primary role: Utility · Secondary: Material body, Board breaker

Why it scores here

Tiki Curse's power comes from being a flexible Level 4 DARK Rock body that also turns Trap Monster battles into a conditional destroy, not from its 1800 ATK, which earns nothing. The destroy effect only fires when another Trap Card that is a monster battles, so its real value depends on a Trap Monster plan; the 54-deck sample supports that it is run widely and cheaply, but the lack of any recorded combo means its conversion is text-only inference. Its low resource economy and fragile, condition-gated interaction keep the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 60 Run in 54 of the sampled decks across 28 archetypes, but the text gives no explicit route and combos_evidence has zero appearances (observed for deck presence, inferred for routes).
Combo & Conversion 35 No recorded boards and no examples; the only conversion is the text-described destroy after a Trap Monster battle (inferred).
Resource Economy 20 The text describes no draw, search, recursion or card advantage, so economy is roughly neutral to negative (verified from text).
Effect & Interaction 45 The destroy is conditional on a Trap Card monster battling an opponent's monster, so it is situational rather than a reliable removal (verified from text).
Material Utility 55 Level 4 DARK Rock as an Effect Monster is a usable material body, though the stat line is not used in scoring (verified from text, inferred for material use).
Resilience & Flexibility 40 Only useful while face-up as a monster, and the trigger needs a specific battle, so one interaction can shut it down (inferred).
Deck-Building Efficiency 70 Typically 1 copy per deck (avg 1.33), with no garnet or lock text and a broad gameplay spread across four gameplay types (observed).

Calculation

Weight profile: Utility default, no secondary blend applied. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad deck adoption across 28 archetypes and four gameplay types
  • Cheap to run with a typical single copy and no lock or garnet text
  • Usable Level 4 DARK Rock body that can serve as material

Weaknesses

  • The destroy effect needs a Trap Card monster battle, so it is situational
  • No recorded combo boards, so conversion is unproven in practice
  • Zero resource gain from its text

Counters / choke points

  • Opponent monster removal or negation that stops the Trap Monster battle
  • Opponent interaction on the face-up monster body

Best use

Utility body and conditional removal in Trap Monster lines. Decks: Trap Monster, Eldlich, Ryzeal, Argostars. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 DARK Rock Effect Monster stats and conditional destroy text from the card description; Appears in 54 of the sampled decks with an average of 1.33 copies
  • Observed: Run across 28 archetypes and four gameplay types; Top partners Tiki Soul and Statue of Anguish Pattern co-occur in 57% and 46% of decks; Trap Monster inclusion of 100% in the usage statistics
  • Inferred: Summon route and timing are not stated in the evidence text; Material use of the Level 4 Rock body; Situational value depends on Trap Monster battle conditions
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no Special Summon source restriction stated in the evidence description no Rush Duel or ranking data, top_card_context shows not top card











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