Trap
ContinuousTiki Curse
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Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
Tiki Curse — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 52 · Meta: provisional
- Primary role: Utility · Secondary: Material body, Board breaker
Why it scores here
Tiki Curse's power comes from being a flexible Level 4 DARK Rock body that also turns Trap Monster battles into a conditional destroy, not from its 1800 ATK, which earns nothing. The destroy effect only fires when another Trap Card that is a monster battles, so its real value depends on a Trap Monster plan; the 54-deck sample supports that it is run widely and cheaply, but the lack of any recorded combo means its conversion is text-only inference. Its low resource economy and fragile, condition-gated interaction keep the score in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Run in 54 of the sampled decks across 28 archetypes, but the text gives no explicit route and combos_evidence has zero appearances (observed for deck presence, inferred for routes). |
| Combo & Conversion | 35 | No recorded boards and no examples; the only conversion is the text-described destroy after a Trap Monster battle (inferred). |
| Resource Economy | 20 | The text describes no draw, search, recursion or card advantage, so economy is roughly neutral to negative (verified from text). |
| Effect & Interaction | 45 | The destroy is conditional on a Trap Card monster battling an opponent's monster, so it is situational rather than a reliable removal (verified from text). |
| Material Utility | 55 | Level 4 DARK Rock as an Effect Monster is a usable material body, though the stat line is not used in scoring (verified from text, inferred for material use). |
| Resilience & Flexibility | 40 | Only useful while face-up as a monster, and the trigger needs a specific battle, so one interaction can shut it down (inferred). |
| Deck-Building Efficiency | 70 | Typically 1 copy per deck (avg 1.33), with no garnet or lock text and a broad gameplay spread across four gameplay types (observed). |
Calculation
Weight profile: Utility default, no secondary blend applied. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Broad deck adoption across 28 archetypes and four gameplay types
- Cheap to run with a typical single copy and no lock or garnet text
- Usable Level 4 DARK Rock body that can serve as material
Weaknesses
- The destroy effect needs a Trap Card monster battle, so it is situational
- No recorded combo boards, so conversion is unproven in practice
- Zero resource gain from its text
Counters / choke points
- Opponent monster removal or negation that stops the Trap Monster battle
- Opponent interaction on the face-up monster body
Best use
Utility body and conditional removal in Trap Monster lines. Decks: Trap Monster, Eldlich, Ryzeal, Argostars. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 DARK Rock Effect Monster stats and conditional destroy text from the card description; Appears in 54 of the sampled decks with an average of 1.33 copies
- Observed: Run across 28 archetypes and four gameplay types; Top partners Tiki Soul and Statue of Anguish Pattern co-occur in 57% and 46% of decks; Trap Monster inclusion of 100% in the usage statistics
- Inferred: Summon route and timing are not stated in the evidence text; Material use of the Level 4 Rock body; Situational value depends on Trap Monster battle conditions
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no Special Summon source restriction stated in the evidence description no Rush Duel or ranking data, top_card_context shows not top card






